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Svartir Sandar, graduation project 2016

Bachelor project for Game Design at Berlin's HTW: visual development for a tablet game, set in the world of Icelandic folk tales. This 10-week long project included a rough story outline, 5 characters, 2 landscape panoramas and assets based on objects at the Icelandic National Museum, local landscapes, handicrafts, and collected stories. It was done entirely in mixed media.
For more information (and preview of a collection of Icelandic folk stories I illustrated for publishing house Forlagiư) go to www.florafaunafifa.com

Book cover

Book cover

Selkie and seamonster marbendill

Selkie and seamonster marbendill

Ghost of a child

Ghost of a child

Ghost, post transformation

Ghost, post transformation

Elves/nature spirits

Elves/nature spirits

Lamps

Lamps

Beach, detail

Beach, detail

Lava field, detail

Lava field, detail

4-screen length panoramas with characters

4-screen length panoramas with characters

Pages from book

Pages from book

Planing for environments

Planing for environments

Watercolouring environments

Watercolouring environments

Tablet mockups

Tablet mockups