Dismissed: Long Way Home was a prototype we developed at Toadman Interactive in '23-'24 prior to the studio closure, Autumn 2024. This turn-based-tactics game focused on the personal stories of a troop of soldiers returning from a lost war, and blended elements of the supernatural and nordic folklore. I was the Concept Artist/Art Director on this project.
I would like to extend my most sincere thanks to all the artists on this project: Lee Symes, Ibrahim Afara, Marlon Wolf, Alexey Borkovskiy, Olivier Letellier, Carolina Cadena, Freja Rasmussen and Isak Svalling.